![]() ![]() ![]() The # symbol is being used in place of your CD drive letter. Here is the line you need in DOSBox to get the game running: I checked the readme on the disc and it said version 1.2 I have DOSBox and got some games to work with it but those ones didn't need a CD. My computer's operating system is Windows Vista. (I prefer the former over the latter.) Using the SC-88Pro for the game's music will result in the music being of far greater quality than what I've got now.Įdited by He-Man, 17 January 2011 - 04:09 PM. I'll either use the Microsoft GS Wavetable SW Synth, the Roland Virtual Sound Canvas, or one of my two midi modules, the Roland SC-88Pro or the Roland SC-D70. I've already got the type of cable needed. But more importantly, I need a USB audio device that has a male USB connector on one end, and an 1/8" mini jack female connector on the other. I need to try out different capturing software titles to see what works best. If I am successful in doing a capture of Stonekeep with the music in General MIDI format later on, I'll create a new topic about that capture. (I did not max out his agility.) This can also be done at the glory stone in Level 7.ĮDIT: After I finish here, I plan on uploading videos of Star Wars: Dark Forces next. It took nearly an hour to do this though, and I simply taped down the mouse buttons as he struck at the forge. Drake's agility levels went up greatly, increasing his hit points along the way. ![]() During the time I was not capturing, but before I went to Level 2, I spent some time leveling up. Just to let you know, I went to the forge in the armory after finishing the capture of Level 1. I can't capture the music and the game's sound if using a midi module due to the capturing software not being able to capture the Line-In input and the computer's sound at the same time.)Īfter some people have viewed the videos and commented, I'll make my move to split and upload that of the second level, which is more interesting than the first.Įnemies in Level 1: Khull-Khuum (The Shadowking), ants, and shargas. (I will be using the Roland Virtual Sound Canvas by Edirol for the music. Later this year, I will pay for a screen capture software that I liked last year, and will be able to capture Stonekeep with the midi used for the music. I was forced to use the Sound Blaster music instead. When I did my capture of Stonekeep through DOSBox, I at first tried to capture it with the music in General MIDI format, but DOSBox would not capture the midi. However, I will mention who appears in any given level, whether allies or enemies. Since I expect few people on LA have seen Stonekeep, let alone played it, I will let you see the events yourselves without spoiling what they are or when they happen. I do this twice in the first video, and once again when I get to the end of the level. A few times during these videos I look through Drake's journal to see what items were acquired. Stonekeep comprises 12 levels, and can take at least nine hours to complete.Īnyways, these three videos are of the intro movie and Level 1: The Upper Ruins. Allies await during the quest, and there will be a lot of enemies to fight during the game. 10 years later, Drake is tasked by Thera, the goddess of Earth, to locate the nine orbs, defeat Khull-Khuum, and free the gods from their prisons. His childhood home, the fortress of Stonekeep, sank deep into the earth. In Stonekeep, Drake was the only survivor of an attack by the evil god Khull-Khuum, also known as The Shadowking. The YouTube user Kikoskia stated that Stonekeep "actually won an award in it's time." Interplay released this MS-DOS game back in November 1995, after five years of development. This is an RPG that is also a dungeon crawler. I finally have started to get the video capture of Stonekeep by Interplay up. ![]()
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